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A GM-less, diceless RPG where you play as a werewolf pack. Your pack is being stalked by some werewolf hunters, but you cannot leave the place due to one of your own is going to pup soon. I like how this game uses tokens as its main mechanic. You can give in to your inner wolf and act reckless, but you will gain heat; you can suppress your inner wolf for now, but you may go berserk later. In between each day cycle, the players also play as the werewolf hunters, spending the heat gained during the day to make trouble for the pack in the next one. After three days, the game ends. It's a breath of fresh air to see an RPG with a definitive end, and it is great that not every game is a campaign.